Attack Speed: 3/5
Up* - Cracks his knuckles and says, "Come on!"
Side* - Shakes one fist and says, "Bring it on!"
Down - comically sticks his tongue out
Neutral Attack - Jabs with one fist on the first press of A, jabs with the other on the second press, and throws a quick double wind-up punch on the third press. If A is held after the second jab, Rayman will charge the attack for more damage.
Dash Attack - Punches the opponent in the gut while still running.
Side Smash - Poses and then punches the opponent HARD in the gut.
Up Smash – throws both fists into the air
Down Smash – slams both fists down on either side of him
Ledge Attack - Somersaults into the opponent.
100% Ledge Attack (Ledge Attack when over 100% damage) - Flips forward and trips the opponent while doing a handstand.
Floor Attack -
Neutral Aerial – spins in a buzzsaw manor
Forward Aerial - Does the same exact punch as Mario. But reaches longer
Back Aerial - Punches the opponent with the back of his hand without looking back.
Up Aerial - Swats the opponent out of his way.
Down Aerial - Grabs the opponents neck and throws them down.
Grabs and Throws
Grab Animation - Grabs the opponent by the shirt. If nothing happens,
Pummel - Goes Dhalsim on the opponent. Punches their skull at a steady rate, sans "Yoga!".
Back Throw - Poses and kicks the opponent over his head like a hackysack (sp).
Up Throw - Spins his hair as if he was going to do his helicopter move and throws his opponent on top of him. The opponent suffers the attack as if they fell into a buzzsaw and get sent flying.
Down Throw - Throws the opponent to the ground and stomps on their face with one foot.
Standard - Throws a ball of energy. If the energy sphere is blue, it does standard damage. But if the energy sphere is gold, however, (this is rare) it does substantial damage.
Side - .
Up – ear rotor jumps in the air the glides back down. Similar to game and watch's up special
Final Smash – raving rabbids. Rabbids rush the stage causing damage